Create to inspire
Current Projects
2024-Present- Parliament - A third-person survival roguelike inspired by the real-life ecology of an owl. Check out progress on this page!
2023-Present- Project Phone Tree - A roguelike bullet hell game set in the digital world that is an automated phone tree. First reveal and devlog starts soon!
2015-Present- Trinity - Dueling card game. Mechanics and systems developed, now implementing AI art.
Skills
2+ years of Unreal experience and blueprints specializing in level, systems, and UI design. Additional experience in movement mechanics and animations.
1 shipped title: Corporate Monster.
Experience in rapid prototyping and iteration. Growing in Agile development.
Created 3 board games including a card game, a combat focused loot game, and a competitive twist on checkers. Currently working on a larger scale war game.
Experience in creating GDD’s, LDD’s and Postmortems.
Proficient in Google and Microsoft Suite, growing experience in Perforce.
Proficient in Confluence and Jira.
Experience as a Project Manager.
Leadership experience in professional and recreational environments.
Proficient in custom PC building and troubleshooting.
20+ years of recreational video game experience in all genres with a special focus on shooters and RPGs. Additionally, a bit of a game hoarding problem with 900+ games across all platforms and genres.
Experience in multiple Alpha and Beta testing environments.
Deep knowledge of Emotional Intelligence and commitment to understanding perspectives.
Consistent openness and optimism towards new ideas in the gaming industry and advocate for constructive feedback.
Knowledge of all gaming platforms and consoles with specialties in PC and Nintendo.
Past Projects
Late 2023 - Tower of Shadows
Late 2023- Corporate Monster
Late 2023- The Duel
Mid 2023- Tournamental
Mid 2023- The Wall
Early 2023- MOTHERLand